Data Structures

Here are the data structures with brief descriptions:
CPad_ButtonsThis structure is a part of the CPads struct
CPadsThis structure contains all the Classic Controler features values
GC_PadThis structure is a part of the GC_Pads struct
GC_PadsThis structure contains all the GC pads features values
GC_StickThis structure is a part of the GC_Pads struct
GC_SticksThis structure is a part of the GC_Pads struct
GHThis structure contains all the Guitar Hero features values
GH_ButtonsThis structure is a part of the GH struct
JoystickThis structure is a part of the Nunchuks, CPads structs. (Joystick)
ML_BackgroundThis is the structure for backgrounds
ML_FontThis is the structure for fonts
ML_ImageThis is the structure for images
ML_RectThis is the structure for rectangle
ML_SpriteThis is the structure for sprites
ML_TextInfoThis is the structure for info about a text drawn or about to be drawn
Nunchuk_ButtonsThis structure is a part of the Nunchuks struct. (Buttons)
NunchuksThis structure contains all the Nunchuk features values
Wii_GForceThis structure is a part of the WPads, Nunchuks struct. (Gravity Force)
Wii_IRThis structure is a part of the WPads struct. (IR/Cursor)
Wii_OrientationThis structure is a part of the WPads, Nunchuks structs. (Orientation)
Wii_WPadThis structure is a part of the WPads struct
WPadsThis structure contains all the Wiimote features values
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