ML_system.h File Reference
This file contains system headers.
More...
Functions |
void | ML_Exit () |
| This function exits the app/game. If it was launched from HBC/Wiiload, it will return to the HBC; if not, it will return to the Wii menu. :).
|
void | ML_ExitConsoleMode () |
| CONSOLE MODE - This function exits the app/game. If it was launched from HBC/Wiiload, it will return to the HBC; if not, it will return to the Wii menu. :).
|
void | ML_SetPowerMode (int value) |
| NOT RECOMMENDED - This function set the wii power mode to the value (see enum T_WiiPower). It's better to use ML_ReturnToWii(); and ML_ShutdownWii();. ML_Exit(); is the best though !
|
void | ML_ShutdownWii () |
| Shuts down the Wii.
|
void | ML_ReturnToWii () |
| Returns to the Wii menu.
|
void | ML_Debug (const char *filename) |
| For debug purposes, you can call this function. It will create a file in /logs/ named with the "filename" char.
|
Detailed Description
This file contains system headers.
Function Documentation
void ML_Debug |
( |
const char * |
filename |
) |
|
For debug purposes, you can call this function. It will create a file in /logs/ named with the "filename" char.
- Parameters:
-
| filename | Name of the file. |
void ML_SetPowerMode |
( |
int |
value |
) |
|
NOT RECOMMENDED - This function set the wii power mode to the value (see enum T_WiiPower). It's better to use ML_ReturnToWii(); and ML_ShutdownWii();. ML_Exit(); is the best though !
- Parameters:
-
| value | The Wii will set itself to this value power mode. |